#ifndef WORLD_H #define WORLD_H #include "ui/camera.h" #include "world/trunk.h" #include "world/block.h" #include #include enum WorldRequire { NoneReq, BlockReq, ExitReq, }; void world_simulator(std::vector &require_pipe, std::mutex &require_pipe_lock, std::vector>> &blocks_pipe, std::mutex &blocks_pipe_lock, Camera &camera); #endif