#ifndef UI_H
#define UI_H
#include "world.h"
#include "ui/camera.h"
int player_ui(
std::vector<WorldRequire> &require_pipe, std::mutex &require_pipe_lock,
std::vector<std::vector<std::tuple<glm::ivec3, Block &>>> &blocks_pipe, std::mutex &blocks_pipe_lock, Camera &camera);
#endif