SuthbyOpenGLDevPack
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@ -133,4 +133,4 @@ void framebuffer_size_callback(GLFWwindow *window, int width, int height)
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// make sure the viewport matches the new window dimensions; note that width and
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// height will be significantly larger than specified on retina displays.
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glViewport(0, 0, width, height);
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}
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}
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