My_GtkUi/Gtk4/CMakeLists.txt

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CMake
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set(CMAKE_CXX_STANDARD 17)
cmake_minimum_required(VERSION 3.0.0)
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project(My_GtkUI VERSION 4.0.0)
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list(APPEND CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/../GCR_CMake/macros)
include(GlibCompileResourcesSupport)
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include(CTest)
enable_testing()
set(CPACK_PROJECT_NAME ${PROJECT_NAME})
set(CPACK_PROJECT_VERSION ${PROJECT_VERSION})
include(CPack)
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include_directories(.)
include_directories(..)
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find_package (PkgConfig REQUIRED)
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pkg_check_modules (GTK4 REQUIRED gtk4)
include_directories (${GTK4_INCLUDE_DIRS})
link_directories (${GTK4_LIBRARY_DIRS})
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#Compile Resource
set(RESOURCE_LIST
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icons/16x16/actions/audacious.png
icons/16x16/actions/gedit.png
icons/16x16/actions/graphics.png
icons/16x16/actions/log_out.png
icons/16x16/actions/mygtkui_about.png
icons/16x16/actions/open-menu.png
icons/16x16/actions/system.png
icons/16x16/actions/vlc.png
icons/16x16/actions/game.png
icons/16x16/actions/window-close.png
icons/16x16/actions/window-minimize.png
icons/16x16/actions/drawing_app.png
icons/16x16/actions/file-app.png
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icons/24x24/actions/view-grid-symbolic.png
icons/24x24/actions/view-list-symbolic.png
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icons/48x48/actions/game.png
icons/48x48/actions/game_running.png
icons/48x48/actions/My_GtkUI.png
icons/48x48/actions/user_home.png
icons/48x48/actions/my_user.png
icons/48x48/actions/gedit.png
icons/48x48/actions/gedit_running.png
icons/48x48/actions/drawing_app.png
icons/48x48/actions/drawing_app_running.png
icons/48x48/actions/file-app.png
icons/48x48/actions/file-app-running.png
icons/scalable/status/graphics.svg
icons/scalable/status/log_out.svg
icons/scalable/status/system.svg
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dialog-error.png
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gnome-fs-directory.png
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gnome-fs-regular.png
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STRIPBLANKS appmenu.xml
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STRIPBLANKS stack.ui
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STRIPBLANKS leftpanel.ui
STRIPBLANKS game1.ui)
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compile_gresources(RESOURCE_FILE
XML_OUT
TYPE EMBED_C
RESOURCES ${RESOURCE_LIST}
PREFIX "/org/gtk/daleclack"
SOURCE_DIR ${PROJECT_SOURCE_DIR}/res)
# Add a custom target to the makefile. Now make builds our resource file.
# It depends on the output RESOURCE_FILE.
add_custom_target(resource ALL DEPENDS ${RESOURCE_FILE})
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set(SOURCES src/main.cpp src/MainWin.cpp src/MainStack.cpp src/LeftPanel.cpp src/GameWin.cpp
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src/drawing.cpp src/FileWindow.cpp src/winconf.cpp)
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# Step 4:Add the resource to compile list and compile
if(WIN32)
set(app_WINRC icon.rc)
set_property(SOURCE icon.rc APPEND PROPERTY
OBJECT_DEPENDS ${PROJECT_SOURCE_DIR}/icon.ico
)
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add_executable(My_GtkUI WIN32 ${app_WINRC} ${SOURCES} ${RESOURCE_FILE})
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else()
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add_executable(My_GtkUI ${SOURCES} ${RESOURCE_FILE})
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endif(WIN32)
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#Add command to generate .gitignore
add_custom_command(TARGET ${PROJECT_NAME}
COMMAND echo \"*\" > ${CMAKE_BINARY_DIR}/.gitignore
COMMAND echo \"**/*\" > ${CMAKE_BINARY_DIR}/.hgignore)
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SET (CMAKE_EXTRA_CXX_FLAGS ${GTK4_CFLAGS_OTHER})
target_link_libraries (${PROJECT_NAME} ${GTK4_LIBRARIES} -lpthread -lm)