set(CMAKE_CXX_STANDARD 17) cmake_minimum_required(VERSION 3.0.0) project(My_GtkUI VERSION 3.5.0) #Add GCR_CMake list(APPEND CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/../GCR_CMake/macros) include(GlibCompileResourcesSupport) include(CTest) enable_testing() set(CPACK_PROJECT_NAME ${PROJECT_NAME}) set(CPACK_PROJECT_VERSION ${PROJECT_VERSION}) include(CPack) include_directories(.) include_directories(..) include_directories(src/core src/apps src/panels src/image_app) find_package (PkgConfig REQUIRED) pkg_check_modules (GTKMM3 REQUIRED gtkmm-3.0) include_directories (${GTKMM3_INCLUDE_DIRS}) link_directories (${GTKMM3_LIBRARY_DIRS}) set(SOURCES src/core/main.cc src/core/MyWin.cc) #src/core/winconf.cc src/core/MyStack.cc # src/panels/LeftPanel.cc src/panels/TopPanel.cc # src/draw_app/drawing.cc src/file_app/FileWindow.cc src/game_app/Game.cc # src/image_app/ImageApp.cc src/image_app/MyImage.cc # src/run_app/Runner.cc src/text_app/TextEditor.cc) #Compile resources with GCR_CMake set(RESOURCE_LIST menubar.xml icons/48x48/actions/My_GtkUI.png) compile_gresources(RESOURCE_FILE XML_OUT TYPE EMBED_C RESOURCES ${RESOURCE_LIST} PREFIX "/org/gtk/daleclack" SOURCE_DIR ${PROJECT_SOURCE_DIR}/res) # Add a custom target to the makefile. Now make builds our resource file. # It depends on the output RESOURCE_FILE. add_custom_target(resource ALL DEPENDS ${RESOURCE_FILE}) #For win32 platform,use rc resource and .ico icon if(WIN32) SET(CMAKE_RC_COMPILER x86_64-w64-mingw32-windres) set(app_WINRC icon.rc) set_property(SOURCE icon.rc APPEND PROPERTY OBJECT_DEPENDS ${PROJECT_SOURCE_DIR}/icon.ico ) add_executable(My_GtkUI WIN32 ${app_WINRC} ${SOURCES} ${RESOURCE_FILE}) else() add_executable(My_GtkUI ${SOURCES} ${RESOURCE_FILE}) endif(WIN32) #Add command to generate .gitignore add_custom_command(TARGET ${PROJECT_NAME} COMMAND echo \"*\" > ${CMAKE_BINARY_DIR}/.gitignore COMMAND echo \"**/*\" > ${CMAKE_BINARY_DIR}/.hgignore) SET (CMAKE_EXTRA_CXX_FLAGS ${GTKMM3_CFLAGS_OTHER}) target_link_libraries (${PROJECT_NAME} ${GTKMM3_LIBRARIES} -lpthread)