set(CMAKE_CXX_STANDARD 17) cmake_minimum_required(VERSION 3.0.0) project(My_GtkUI VERSION 4.0.0) list(APPEND CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/../GCR_CMake/macros) include(GlibCompileResourcesSupport) include(CTest) enable_testing() set(CPACK_PROJECT_NAME ${PROJECT_NAME}) set(CPACK_PROJECT_VERSION ${PROJECT_VERSION}) include(CPack) include_directories(.) include_directories(..) find_package (PkgConfig REQUIRED) pkg_check_modules (GTK4 REQUIRED gtk4) include_directories (${GTK4_INCLUDE_DIRS}) link_directories (${GTK4_LIBRARY_DIRS}) #Compile Resource set(RESOURCE_LIST icons/16x16/actions/audacious.png icons/16x16/actions/gedit.png icons/16x16/actions/graphics.png icons/16x16/actions/log_out.png icons/16x16/actions/mygtkui_about.png icons/16x16/actions/open-menu.png icons/16x16/actions/system.png icons/16x16/actions/vlc.png icons/16x16/actions/game.png icons/16x16/actions/window-close.png icons/16x16/actions/window-minimize.png icons/16x16/actions/drawing_app.png icons/16x16/actions/file-app.png icons/24x24/actions/view-grid-symbolic.png icons/24x24/actions/view-list-symbolic.png icons/48x48/actions/game.png icons/48x48/actions/game_running.png icons/48x48/actions/My_GtkUI.png icons/48x48/actions/user_home.png icons/48x48/actions/my_user.png icons/48x48/actions/gedit.png icons/48x48/actions/gedit_running.png icons/48x48/actions/drawing_app.png icons/48x48/actions/drawing_app_running.png icons/48x48/actions/file-app.png icons/48x48/actions/file-app-running.png icons/scalable/status/graphics.svg icons/scalable/status/log_out.svg icons/scalable/status/system.svg dialog-error.png gnome-fs-directory.png gnome-fs-regular.png STRIPBLANKS appmenu.xml STRIPBLANKS stack.ui STRIPBLANKS leftpanel.ui STRIPBLANKS game1.ui) compile_gresources(RESOURCE_FILE XML_OUT TYPE EMBED_C RESOURCES ${RESOURCE_LIST} PREFIX "/org/gtk/daleclack" SOURCE_DIR ${PROJECT_SOURCE_DIR}/res) # Add a custom target to the makefile. Now make builds our resource file. # It depends on the output RESOURCE_FILE. add_custom_target(resource ALL DEPENDS ${RESOURCE_FILE}) set(SOURCES src/main.cpp src/MainWin.cpp src/MainStack.cpp src/LeftPanel.cpp src/GameWin.cpp src/FileWindow.cpp src/winconf.cpp) # Step 4:Add the resource to compile list and compile if(WIN32) set(app_WINRC icon.rc) set_property(SOURCE icon.rc APPEND PROPERTY OBJECT_DEPENDS ${PROJECT_SOURCE_DIR}/icon.ico ) add_executable(My_GtkUI WIN32 ${app_WINRC} ${SOURCES} ${RESOURCE_FILE}) else() add_executable(My_GtkUI ${SOURCES} ${RESOURCE_FILE}) endif(WIN32) #Add command to generate .gitignore add_custom_command(TARGET ${PROJECT_NAME} COMMAND echo \"*\" > ${CMAKE_BINARY_DIR}/.gitignore COMMAND echo \"**/*\" > ${CMAKE_BINARY_DIR}/.hgignore) SET (CMAKE_EXTRA_CXX_FLAGS ${GTK4_CFLAGS_OTHER}) target_link_libraries (${PROJECT_NAME} ${GTK4_LIBRARIES} -lpthread -lm)