Add qt5 test3
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# This file is used to ignore files which are generated
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# ----------------------------------------------------------------------------
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*~
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*.autosave
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*.a
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*.core
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*.moc
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*.o
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*.obj
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*.orig
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*.rej
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*.so
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*.so.*
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*_pch.h.cpp
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*_resource.rc
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*.qm
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.#*
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*.*#
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core
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!core/
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tags
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.DS_Store
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.directory
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*.debug
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Makefile*
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*.prl
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*.app
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moc_*.cpp
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ui_*.h
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qrc_*.cpp
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Thumbs.db
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*.res
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*.rc
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/.qmake.cache
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/.qmake.stash
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# qtcreator generated files
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*.pro.user*
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CMakeLists.txt.user*
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# xemacs temporary files
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*.flc
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# Vim temporary files
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.*.swp
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# Visual Studio generated files
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*.ib_pdb_index
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*.idb
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*.ilk
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*.pdb
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*.sln
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*.suo
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*.vcproj
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*vcproj.*.*.user
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*.ncb
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*.sdf
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*.opensdf
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*.vcxproj
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*vcxproj.*
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# MinGW generated files
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*.Debug
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*.Release
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# Python byte code
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*.pyc
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# Binaries
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# --------
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*.dll
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*.exe
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cmake_minimum_required(VERSION 3.5)
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project(test3_list VERSION 0.1 LANGUAGES CXX)
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set(CMAKE_AUTOUIC ON)
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set(CMAKE_AUTOMOC ON)
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set(CMAKE_AUTORCC ON)
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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find_package(QT NAMES Qt5 REQUIRED COMPONENTS Widgets)
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find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets)
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set(PROJECT_SOURCES
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main.cpp
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mainwindow.cpp
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mainwindow.h
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mainwindow.ui
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)
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if(${QT_VERSION_MAJOR} GREATER_EQUAL 6)
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qt_add_executable(test3_list
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MANUAL_FINALIZATION
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${PROJECT_SOURCES}
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)
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# Define target properties for Android with Qt 6 as:
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# set_property(TARGET test3_list APPEND PROPERTY QT_ANDROID_PACKAGE_SOURCE_DIR
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# ${CMAKE_CURRENT_SOURCE_DIR}/android)
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# For more information, see https://doc.qt.io/qt-6/qt-add-executable.html#target-creation
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else()
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if(ANDROID)
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add_library(test3_list SHARED
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${PROJECT_SOURCES}
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)
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# Define properties for Android with Qt 5 after find_package() calls as:
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# set(ANDROID_PACKAGE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/android")
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else()
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add_executable(test3_list
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${PROJECT_SOURCES}
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)
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endif()
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endif()
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target_link_libraries(test3_list PRIVATE Qt${QT_VERSION_MAJOR}::Widgets)
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# Qt for iOS sets MACOSX_BUNDLE_GUI_IDENTIFIER automatically since Qt 6.1.
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# If you are developing for iOS or macOS you should consider setting an
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# explicit, fixed bundle identifier manually though.
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if(${QT_VERSION} VERSION_LESS 6.1.0)
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set(BUNDLE_ID_OPTION MACOSX_BUNDLE_GUI_IDENTIFIER com.example.test3_list)
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endif()
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set_target_properties(test3_list PROPERTIES
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${BUNDLE_ID_OPTION}
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MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION}
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MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}
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MACOSX_BUNDLE TRUE
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WIN32_EXECUTABLE TRUE
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)
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include(GNUInstallDirs)
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install(TARGETS test3_list
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BUNDLE DESTINATION .
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LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
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RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
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)
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if(QT_VERSION_MAJOR EQUAL 6)
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qt_finalize_executable(test3_list)
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endif()
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#include "mainwindow.h"
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#include <QApplication>
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int main(int argc, char *argv[])
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{
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QApplication a(argc, argv);
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MainWindow w;
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w.show();
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return a.exec();
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}
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#include "mainwindow.h"
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#include "./ui_mainwindow.h"
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MainWindow::MainWindow(QWidget *parent)
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: QMainWindow(parent)
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, ui(new Ui::MainWindow)
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{
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ui->setupUi(this);
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}
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MainWindow::~MainWindow()
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{
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delete ui;
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}
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#ifndef MAINWINDOW_H
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#define MAINWINDOW_H
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#include <QMainWindow>
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QT_BEGIN_NAMESPACE
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namespace Ui {
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class MainWindow;
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}
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QT_END_NAMESPACE
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class MainWindow : public QMainWindow
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{
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Q_OBJECT
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public:
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MainWindow(QWidget *parent = nullptr);
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~MainWindow();
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private:
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Ui::MainWindow *ui;
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};
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#endif // MAINWINDOW_H
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<?xml version="1.0" encoding="UTF-8"?>
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<ui version="4.0">
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<class>MainWindow</class>
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<widget class="QMainWindow" name="MainWindow">
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<property name="geometry">
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<rect>
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<x>0</x>
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<y>0</y>
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<width>800</width>
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<height>600</height>
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</rect>
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</property>
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<property name="windowTitle">
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<string>MainWindow</string>
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</property>
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<widget class="QWidget" name="centralwidget">
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<widget class="QWidget" name="gridLayoutWidget">
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<property name="geometry">
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<rect>
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<x>9</x>
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<y>-1</y>
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<width>791</width>
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<height>431</height>
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</rect>
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</property>
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<layout class="QGridLayout" name="gridLayout">
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<item row="0" column="0">
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<widget class="QListWidget" name="listWidget"/>
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</item>
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</layout>
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</widget>
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</widget>
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<widget class="QMenuBar" name="menubar">
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<property name="geometry">
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<rect>
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<x>0</x>
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<y>0</y>
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<width>800</width>
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<height>30</height>
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</rect>
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</property>
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</widget>
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<widget class="QStatusBar" name="statusbar"/>
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</widget>
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<resources/>
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<connections/>
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</ui>
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