Add win32 support for gtk42
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
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<CodeBlocks_project_file>
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<FileVersion major="1" minor="6" />
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<Project>
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<Option title="gtk42" />
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<Option pch_mode="2" />
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<Option compiler="gcc" />
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<Build>
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<Target title="Debug">
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<Option output="bin/Debug/gtk42" prefix_auto="1" extension_auto="1" />
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<Option object_output="obj/Debug/" />
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<Option type="0" />
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<Option compiler="gcc" />
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<Compiler>
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<Add option="-g" />
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<Add directory="../" />
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</Compiler>
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</Target>
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<Target title="Release">
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<Option output="bin/Release/gtk42" prefix_auto="1" extension_auto="1" />
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<Option object_output="obj/Release/" />
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<Option type="0" />
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<Option compiler="gcc" />
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<Compiler>
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<Add option="-O2" />
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<Add directory="../" />
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</Compiler>
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<Linker>
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<Add option="-s" />
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</Linker>
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</Target>
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</Build>
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<Compiler>
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<Add option="-Wall" />
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</Compiler>
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<Unit filename="../src/background.cpp" />
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<Unit filename="../src/background.h" />
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<Unit filename="../src/game.cpp" />
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<Unit filename="../src/game.h" />
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<Unit filename="../src/main.cpp" />
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<Unit filename="../src/panel1.cpp" />
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<Unit filename="../src/panel1.h" />
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<Unit filename="../src/panel2.cpp" />
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<Unit filename="../src/panel2.h" />
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<Unit filename="../src/resources.cpp" />
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<Unit filename="../src/win1.cpp" />
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<Unit filename="../src/win1.h" />
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<Unit filename="../src/winconf.cpp" />
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<Unit filename="../src/winconf.h" />
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<Unit filename="icon.rc">
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<Option compilerVar="WINDRES" />
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</Unit>
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<Extensions>
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<lib_finder disable_auto="1" />
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</Extensions>
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</Project>
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</CodeBlocks_project_file>
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# depslib dependency file v1.0
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1613552905 source:d:\gtk3\gtk42\src\background.cpp
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"background.h"
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"winconf.h"
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"winpe.xpm"
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1613195745 d:\gtk3\gtk42\src\background.h
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<gtk/gtk.h>
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1613270288 d:\gtk3\gtk42\src\winconf.h
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<gtk/gtk.h>
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1613125939 d:\gtk3\gtk42\\winpe.xpm
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1613801394 source:d:\gtk3\gtk42\src\main.cpp
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<gtk/gtk.h>
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"background.h"
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"winconf.h"
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"panel1.h"
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"panel2.h"
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1613357404 d:\gtk3\gtk42\src\panel1.h
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<gtk/gtk.h>
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1613650403 d:\gtk3\gtk42\src\panel2.h
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<gtk/gtk.h>
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1613868143 source:d:\gtk3\gtk42\src\panel1.cpp
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<ctime>
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"panel1.h"
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"winconf.h"
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"background.h"
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1613549116 source:d:\gtk3\gtk42\src\win1.cpp
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"win1.h"
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1613543414 d:\gtk3\gtk42\src\win1.h
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<gtk/gtk.h>
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1613552872 source:d:\gtk3\gtk42\src\winconf.cpp
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<cstdio>
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"winconf.h"
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1613125939 d:\gtk3\gtk42\src\winpe.xpm
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1613802511 source:d:\gtk3\gtk42\src\panel2.cpp
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<cstdlib>
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<thread>
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"panel2.h"
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"win1.h"
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"game.h"
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1613868120 source:d:\gtk3\gtk42\src\resources.cpp
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<gio/gio.h>
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<stdlib.h>
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1613650621 source:d:\gtk3\gtk42\gtk42\icon.rc
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1613802549 d:\gtk3\gtk42\src\game.h
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<gtk/gtk.h>
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<ctime>
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<cstdlib>
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<cstring>
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1613802556 source:d:\gtk3\gtk42\src\game.cpp
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"game.h"
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
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<CodeBlocks_layout_file>
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<FileVersion major="1" minor="0" />
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<ActiveTarget name="Release" />
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<File name="..\src\panel1.cpp" open="1" top="1" tabpos="4" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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<Cursor1 position="1504" topLine="24" />
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</Cursor>
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</File>
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<File name="..\src\panel2.cpp" open="1" top="0" tabpos="1" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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<Cursor1 position="646" topLine="42" />
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</Cursor>
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</File>
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<File name="icon.rc" open="1" top="0" tabpos="3" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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<Cursor1 position="28" topLine="0" />
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</Cursor>
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</File>
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<File name="..\src\panel2.h" open="1" top="0" tabpos="2" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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<Cursor1 position="399" topLine="0" />
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</Cursor>
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</File>
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</CodeBlocks_layout_file>
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MAINICON ICON "Icon_1.ico"
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After Width: | Height: | Size: 97 KiB |
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