16 lines
352 B
Plaintext
16 lines
352 B
Plaintext
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#version 330 core
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layout (location = 0) in vec3 aPos;
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layout (location = 1) in vec2 aTexCoord;
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out vec2 TexCoord;
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uniform mat4 model;
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uniform mat4 view;
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uniform mat4 projection;
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uniform ivec2 index;
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void main()
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{
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gl_Position = projection * view * model * vec4(aPos, 1.0f);
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TexCoord = vec2((aTexCoord.x + index.x)/16, (aTexCoord.y + index.y)/16);
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}
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