50 lines
656 B
C++
50 lines
656 B
C++
#ifndef BLOCK_H
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#define BLOCK_H
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#include <glm/glm.hpp>
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#include <map>
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enum BlockType
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{
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Air,
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Soil,
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Grass,
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};
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enum BlockFacing
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{
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FacingNone,
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Xpos,
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Xneg,
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Ypos,
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Yneg,
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Zpos,
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Zneg,
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};
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class Block
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{
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public:
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Block(BlockType type = BlockType::Air, BlockFacing facing = BlockFacing::FacingNone) : type(type), facing(facing) {}
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void set_type(BlockType type)
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{
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this->type = type;
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}
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BlockType get_type()
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{
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return this->type;
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}
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private:
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BlockType type;
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BlockFacing facing;
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};
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#ifndef WORLD
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extern std::map<BlockType, glm::ivec2> block_type_texture_table;
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#endif
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#endif
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